Jan 01, 2006, 06:04 PM // 18:04
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#4
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Ascalonian Squire
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In pve trap groups troll unguent is good and all, but your puller will love you if you drop a healing spring when they on their way back. It’s saved my life a few times and it helps keep the DP from getting out of hand.
House Atlantic, if you're talking about a pvp trapper mantra of resolve is better then mantra of concentration. At an 8 inspiration you're only loosing 4 energy when you would be interrupted for around 60 seconds..
pvp build: r/me
15 ws (cap+sup rune)
8 inspiration
res in expertise (+minor rune)
spike trap {E}
dust trap
barb trap
flame trap
mantra of resolve
troll unguent or healing spring
whatever spirit the group wants me to bring
res sig
pve: r/(preferably monk for rebirth, but it doesn't really matter)
16 ws (cap+sup)
13 expertise (+minor rune)
the rest into beast mastery (+minor rune)
spike trap {E}
dust trap
flame trap
barb trap
healing spring
whirling defense if I'm pulling or serpent's quickness if I'm not
throw dirt
res sig or rebirth
Most of the time you should have a max damage (for killing the nightmares) staff with a +energy mod. With a good staff, qz/ew, and a high enough expertise, you have enough energy to lay down traps, almost continuously .
As for the coldfires in the underworld, place your spirits back a ways, wait for the coldies to pass, then run up and trap their path. Their defense is so weak that 3 people laying down 4 traps each easily takes then out.
I hope all this helped in some way.
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