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Old Jan 01, 2006, 04:12 PM // 16:12   #1
Pre-Searing Cadet
 
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Join Date: Dec 2005
Location: UK
Guild: Lords Of Shadow
Profession: R/Me
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Default My trapper build

Ok guys yes im a complete and utter noob i know that already but please any advice on improving my trapper build.

Wilderness 15 (12+ 3 sup rune)
Expertise - 11 (rune)
Inspiration - 4
Marksmanship - 2

Choking gas
Distracting shot
Troll Unguent
Mantra Of concentration
Flame trap
Barbed trap
Dust trap
Spike trap (E)
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Old Jan 01, 2006, 04:27 PM // 16:27   #2
Krytan Explorer
 
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Join Date: May 2005
Location: Netherlands
Guild: Searching
Profession: Mo/N
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QZ and EW do wonders when trapping, when you are in a party try to make it so everyone brings another spirit. Also Whirling Defense is good for this.
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Old Jan 01, 2006, 04:39 PM // 16:39   #3
Pre-Searing Cadet
 
Join Date: Oct 2005
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try going 16ws, 12 expertise and 7 beast mastery

troll ungent
rebirth
energizing wind
quickening zephyr
spike trap
flame trap
barbed trap
dust trap

use EW before QZ and if u get in trouble drop a spike trap 1st then a dust trap (have to keep them blind) and if someone agros too soon and you get mobed spread out and trap at your spirits 1 ranger has to keep their attention
and remember to lay traps well in front of spirits for coldfires because their ranged i use this build for 3 ranger smite runs with no problem.
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Old Jan 01, 2006, 06:04 PM // 18:04   #4
Ascalonian Squire
 
Join Date: Dec 2005
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In pve trap groups troll unguent is good and all, but your puller will love you if you drop a healing spring when they on their way back. It’s saved my life a few times and it helps keep the DP from getting out of hand.

House Atlantic, if you're talking about a pvp trapper mantra of resolve is better then mantra of concentration. At an 8 inspiration you're only loosing 4 energy when you would be interrupted for around 60 seconds..

pvp build: r/me
15 ws (cap+sup rune)
8 inspiration
res in expertise (+minor rune)

spike trap {E}
dust trap
barb trap
flame trap
mantra of resolve
troll unguent or healing spring
whatever spirit the group wants me to bring
res sig

pve: r/(preferably monk for rebirth, but it doesn't really matter)
16 ws (cap+sup)
13 expertise (+minor rune)
the rest into beast mastery (+minor rune)

spike trap {E}
dust trap
flame trap
barb trap
healing spring
whirling defense if I'm pulling or serpent's quickness if I'm not
throw dirt
res sig or rebirth

Most of the time you should have a max damage (for killing the nightmares) staff with a +energy mod. With a good staff, qz/ew, and a high enough expertise, you have enough energy to lay down traps, almost continuously .

As for the coldfires in the underworld, place your spirits back a ways, wait for the coldies to pass, then run up and trap their path. Their defense is so weak that 3 people laying down 4 traps each easily takes then out.

I hope all this helped in some way.
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Old Jan 01, 2006, 08:22 PM // 20:22   #5
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Join Date: Dec 2005
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Guild: Lords Of Shadow
Profession: R/Me
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Thanks for the help guys, i didnt think of using ew or qz so ill try that out. Cheers
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